Procedural Content Creation


Here's a look at a pretty revolutionary approach to generating graphical content in a game engine - it's dubbed 'procedural content creation' and while the concept itself isn't new, utilizing it in a game engine (i.e. putting it into a practical application) is. Basically, graphical content is generated on demand through varying textures while keeping the base object static. It creates a much more dynamic environment and could lead to some pretty interesting applications.